TrainDontStop
Open Beta West & Central NA Visible Elo F through S ranks, with A+ No map voting

Competitive CS2Matchmaking

Real queue. Real ratings. Real matchrooms. Built for West and Central NA CS2 players as the open beta grows.

Beta Access Match Lobby 5 minutes to connect

Match Lobby

Loading match room...

Back to CS2
Match stateLoading
MapMap pending
Connect timerPending
Connected--

Team A

Starts CT

    Map selected by TDS

    Revealing map...

    No map voting
    PoolMirage
    SelectedMap pending
    PoolNuke

    Backend-selected map appears here. No voting.

    Teams are assigned automatically. You will be placed on your assigned side when you join.

    Server preparing

    Connect info pending

    Team B

    Starts T

      Match status

      • Demo status: Demo status pending
      • Stats: Stats pending
      • Rating: Beta / dry-run only
      • Score: Score pending

      Stats pending.

      Advanced stats pending.

      Match VOD / Demo

      Demo status pending.

      Download VOD 3 downloads per 24 hours.
      Match integrity

      Need an admin?

      Use these only for the current match. Reports are reviewed as signals; one report does not auto-ban anyone.

      Report Player

      Your submitted reports for this match: 0

      Warm up

      Warm up before you queue

      DM is here so you can get loose before ranked. Retake and Surf are temporarily unavailable.

      3practice servers
      3deathmatch
      0retake live
      0surf live

      Player counts and capacity read from the public CS2 server feed when available. No fake player counts are shown.

      Available

      Deathmatch

      Deathmatch for aim, crosshair rhythm, and getting your hands moving.

      DM #1Deathmatch
      0 / 24 playersAvailable
      Mapde_mirage
      Capacity24 slots
      Bots16
      connect 103.214.71.201:27015
      Launch CS2
      DM #2Deathmatch
      0 / 24 playersAvailable
      Mapde_dust2
      Capacity24 slots
      Bots16
      connect 103.214.71.201:27016
      Launch CS2
      DM #3Deathmatch
      0 / 24 playersAvailable
      Maprotating maps
      Capacity24 slots
      Bots16
      connect 103.214.71.201:27017
      Launch CS2
      Offline

      Retake

      Retake is temporarily unavailable.

      Retake serversOffline
      Temporarily unavailableCheck back soon
      Statustemporarily unavailable
      Accessoffline
      Rankedunaffected
      Offline

      Surf

      Surf is temporarily unavailable.

      Surf serverOffline
      Temporarily unavailableCheck back soon
      Statustemporarily unavailable
      Accessoffline
      Rankedunaffected

      Duels, prefire, aim arena, 2v2, and 5v5 practice stay on the roadmap and separate from ranked Elo.

      Account gate

      Sign up and link Steam to play.

      TDS uses Steam's official sign-in and API verification flow to confirm your SteamID64 for match integrity, duplicate-account prevention, match history, and CS2 stats. TrainDontStop never receives or stores your Steam password.

      Required

      Step 1: TrainDontStop account

      If you are not signed in, the Queue button directs you toward account creation or sign-in. After login, return here and continue the ranked setup.

      Required

      Step 2: Link Steam to Play Ranked

      Your Steam login is handled through Steam. TrainDontStop does not receive or store your Steam password. We only use the Steam verification result and SteamID64 needed for CS2 matchmaking, match integrity, and player stats.

      Ranked Flow

      Queue -> Accept -> Auto Map -> Connect

      The ranked flow is simple: queue, accept, get the map, connect. No public queue opens unless the backend says your account is allowed.

      1

      Queue

      Eligible open-beta players join the 5v5 ranked queue and see a queue timer.

      2

      Accept

      When a match is found, players get a sound, a dominant modal, a 45-second countdown, and accepted count.

      3

      Auto Map

      Maps are selected automatically. No voting, no vetoes, no comfort-pick abuse.

      4

      Connect

      The match-ready card shows the public connect string and a copy action for participants.

      CS2 open beta

      NA CS2 matchmaking, ranked Elo, and stat tracking.

      TrainDontStop™ CS2 gives players a Steam-linked ranked lane with visible Elo, match lobbies, active map rotation, warmup servers, reports, and TDS™-owned performance stats.

      FACEIT Alternative

      An independent CS2 matchmaking alternative page with clear beta status and no affiliation claim.

      CS2 Ranked 5v5

      The focused ranked 5v5 flow: account, Steam link, queue, accept, match room, connect, and stats.

      West Coast CS2 Matchmaking

      North American CS2 ranked beta context for West Coast players without ping or capacity promises.

      CS2 Beta Access

      Account, Steam-link, and eligibility guidance for players checking beta ranked access.

      NA CS2 Matchmaking

      A focused overview for players looking for North American CS2 ranked games.

      CS2 Ranked Matchmaking

      How TDS queue, Steam linking, match lobbies, Elo, and maps work.

      CS2 Stats Tracker

      Profiles, TDS Rating, ADR, K/D/A, maps, match history, and advanced stats.

      Free CS2 Ranked

      Open-beta ranked matchmaking with Steam-linked accounts and visible Elo.

      CS2 Elo Matchmaking

      How ladder Elo, rank bands, and TDS ranked progression work.

      CS2 Party Queue

      Invite friends, ready up, and queue together for ranked 5v5.

      TDS Rating Explained

      Match performance rating, round contribution, and stat quality labels.

      CS2 Map Pool

      Current competitive map rotation and map stat policy.

      Open Beta Routing

      TDS CS2 Ranked Beta

      TDS CS2 is live in open beta. Ranked access, matchrooms, reports, warmup direction, and admin review tools are the current public focus.

      Now

      Players can create or sign in to a TrainDontStop account, link Steam, join the ranked beta, and use matchrooms as access opens. Region pages should describe the current beta honestly: West and Central NA are the focus, but match availability depends on player activity.

      Routing

      We are building around low-latency regional play, but we will not promise a fixed ping for every player. Connect controls are only shown after the required account and matchroom checks pass.

      Later

      More regional capacity will be added when the player base supports it. Ratings, routing, reports, and matchroom tools will keep improving throughout beta as real players test the system.

      No map voting

      No voting. No comfort-pick abuse.

      We pick the map. You prove you can play the pool. TDS ranked tests your skill across the full competitive map pool instead of turning the queue into one-map comfort picks.

      Automatic selection

      TDS selects the map after all players accept and the match room is prepared.

      Fair variety

      The goal is to avoid obvious immediate repeats without letting players dodge weak maps.

      No veto UI

      There is no vote panel, no captain veto, and no ranked comfort-pick lane planned for 5v5 ranked.

      Visible Elo

      F through S ranks with A+ between A and S.

      Everyone starts at 350 Elo, which starts you at B. Every ranked match counts immediately. S Rank is open-ended at 700+ Elo.

      Your position Sign in to show Elo
      No fake Elo shown.
      F0-99 D100-199 C200-299 B300-399 A400-499 A+500-699 S700+

      Sign up and link Steam to show your real Elo here once rating is available for your account.

      Rating logic

      Know why you gained or lost Elo.

      Every match should explain why your Elo moved. Wins matter first, round impact matters next, and empty stats do not get treated like real impact.

      Round impact

      Opening value, trades, objectives, 2K+ conversion, CT holds, and clutch outcomes explain more than raw scoreboard totals.

      Deep stat cards

      Post-match cards will explain rating movement with reason bullets, category scores, and stat quality labels.

      Stat quality honesty

      Stats are limited while live stat ingestion is being tested. Advanced micro-stats are future/limited until proven.

      Top 10

      Top 10

      The ranked leaderboard will show real players only after official rating is live.

      #PlayerRankEloADR 30dK/D 30dW-LStreak
      1---------
      2---------
      3---------
      4---------
      5---------
      6---------
      7---------
      8---------
      9---------
      10---------
      Rules and Match Integrity

      Rules and Match Integrity

      Ranked only works when accepts, connects, stats, and match results are trustworthy.

      Accept Timer

      Match found gives players 45 seconds to accept. Repeated missed accepts trigger cooldowns.

      Connect Timer

      After all players accept, the match lobby gives players 5 minutes to connect. Failing to connect wastes a server slot and can trigger stronger cooldowns.

      Abandons

      Leaving a live match is treated more seriously than missing an accept.

      Cheating / Smurfing / Boosting

      Cheating, smurfing, boosting, and match manipulation are reviewable and can void matches.

      No-Rating / Void

      If a match has integrity issues, server failure, confirmed cheating, or corrupted stats, TDS can mark it no-rating or void.

      Leaderboards

      TDS™ CS2 Leaderboards

      Search players and compare ranked Elo, wins, streaks, and stat leaders once official rating is live.

      Back to CS2
      Showing 1-100

      Search unlocks when official leaderboard data is live.

      CS2 Profile

      Your CS2 Stats

      Loading profile, match history, notifications, and real stat availability.

      -Elo / Rank
      0Matches
      -Win rate
      -Avg K/D/A
      -Trust score
      Stats load from real match rows only. No fake stats are shown.

      Performance statistics

      Last 90 Matches

      EloHighest / Lowest
      RatingHighest / Lowest

      Each bar represents one match.

      ---%Avg Swing
      ---%Consistency
      W 0 / L 0W / L
      ---Highest Elo
      ---Lowest Elo
      ---Elo change
      --- / --- / ---K/D/A
      ---K/D
      ---K/R
      ---%HS%
      ---ADR
      ---Rating

      TDS Advanced Stats

      Quality: unavailable
      ---TDS Rating1.00-centered match performance rating. Elo is ladder movement.
      ---%Round ContributionTDS-owned contribution rate from kills, assists, damage, trades, support, and objectives.
      ---TDS Round SwingEvent-based round impact approximation. Economy precision comes later.
      ---TDS ImpactRound value, damage, opening, trades, and objective contribution.
      ---TDS AimHeadshots, damage efficiency, and weapon-fire data when available.
      ---TDS UtilityUtility damage, enemy flashes, teammate flashes, and assists.
      ---TDS TradingTrade opportunities, attempts, successes, and traded deaths.
      ---TDS OpeningOpening duel wins, opening deaths, and entry value.
      ---TDS ClutchClutch attempts and wins when live event data can prove them.
      ---TDS ObjectiveBomb plants, defuses, and round-winning objective actions.
      ---TDS ConsistencyRound-to-round contribution stability.
      ---TDS Round ValueAverage per-round contribution score.

      Advanced stats need match event data. Unavailable metrics are not faked.

      Last 10 Matches

      ResultMapScoreK/D/AK/DADRQualityMatch
      No ranked matches yet.

      Map Stats

      MapMatchesWinsWin %K/DADR
      No map stats yet.